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#include // glm::translate, glm::rotate, glm::scale, glm::perspective.The latest builds can be downloaded from. Thanks for contributing to the project by submitting issues for bug reports and feature requests. LS-PrePost runs on Windows, Linux, and Macs utilizing OpenGL graphics to achieve fast rendering and XY plotting. The source code and the documentation, including this manual, are licensed under the Happy Bunny License (Modified MIT) or the MIT License.
Opengl 4.7 download manual#
It is a platform independent library with no dependence and it officially supports the following compilers:įor more information about GLM, please have a look at the manual and the API reference documentation. GLM is written in C++98 but can take advantage of C++11 when supported by the compiler.It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library. This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, data packing, random numbers, noise, etc. This project isn't limited to GLSL features. GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that anyone who knows GLSL, can use GLM as well in C++. OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics softwareīased on the OpenGL Shading Language (GLSL) specifications. GLSL + Optional features = OpenGL Mathematics (GLM)Ī C++ mathematics library for graphics programming